The star dome open to all, two more rooms that open with a free account, and each rule inked on its own label.
Hootclock Dome stands open to every visitor: spin it from the home page or from its own room, using free play coins. Erasmus asks for no name, no email and no password, and there is no box to tick.
The pier carousel and the puppet stage need a free account, and Erasmus’s card for it asks four things only: a nickname, an email address, a password and a tick to say you are 18 or over. Card numbers, home addresses and phone numbers never come into it, as nothing in the cabinet is priced. He keeps the account on file for a pair of reasons: so your coins and progress are still in the drawer when you return, and so the rooms are kept to adults. Press the one delete button on your account page and the card goes, along with all that was filed on it.
You begin with 100,000 free coins, on top of whatever Hootclock Dome has paid you on this device. The dome, the carousel and the stage all spend from that one tray, one level and one list of missions. Every coin is virtual: none may be bought, sold, withdrawn or swapped for anything at all, and no win holds real-world value.
No in-app purchases, and not a single payment page tucked into the cabinet.
Each room is a grid of five reels and three rows. Erasmus reads a win from the left, beginning on reel one and stepping reel by reel along fixed paylines. The stake is cut into equal slices, one per line, and paytable values are counted in line bets; only the scatter is counted against the whole stake. Should a line hold several wins, it pays the largest and no other.
| The room’s trick | What the reels do then | Which room |
|---|---|---|
| Tumbling reels | Winning scenery is hauled away, what remains slides down and new pieces drop in from the fly loft. The first win counts x1, the next drop x2, the one after x3, and every drop beyond that x5. | Moonwave Matinee |
| Climbing-ladder multiplier | Inside the free round the multiplier climbs step by step and holds every step until the round ends. | |
| Wilds pinned, then a respin | A paid spin that wins nothing but shows a wild leaves every wild pinned to the velvet, and each other square gets a second turn, free. | Hootclock Dome |
| Last-reel respin | When a paid spin wins nothing yet shows two scatters, the fifth reel is given one extra free turn in hope of a third. | |
| Doubled-pay free ride | The plainest round in the cabinet, out on the pier: three scatters start a free ride on the pier, and each win along the way counts double. | Gullwing Gallopers |
A fixed strip of symbols runs round each reel. On every spin the random number generator in your browser chooses an independent random stop on each strip; earlier spins have no say in later ones, and nothing adjusts to your balance or to the time you have put in.
Every room’s figures for return, hit frequency and feature frequency were taken by running its own code through millions of spins, and they are printed in its paytable. They cover coin play in these free rooms and nothing else, and say nothing about any real-money game.
Wunderkammer Lane opens its door to adults of 18 and over, and to no one younger. Every reel in the cabinet turns on virtual coins with no monetary value, coins nobody may buy, sell, withdraw or exchange. No glass case hides a coin counter or a payment page, Erasmus sets out no prize of real-world value, and success here does not imply future success at real-money gambling.
If gambling has its talons in you, help is free and confidential: National Gambling Helpline 0808 8020 133, staffed day and night · BeGambleAware · GamCare · Erasmus’s rules for keeping play in its case